Balloon: Difference between revisions
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(balloon page! but im not sure how long it takes for them to respawn) |
m (Add ballon respawn time) |
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Balloons are floating objects that restore your dash when Madeline collides with them. They float in the air and bob up and down slightly. When collected, they respawn after | Balloons are floating objects that restore your dash when Madeline collides with them. They float in the air and bob up and down slightly. When collected, they respawn after 60 frames (2 seconds). | ||
[[File:600m Balloon still.png|thumb|A balloon in the '600m' level of [[Celeste Classic]]]] | [[File:600m Balloon still.png|thumb|A balloon in the '600m' level of [[Celeste Classic]]]] | ||
Revision as of 02:43, 7 January 2024
Balloons are floating objects that restore your dash when Madeline collides with them. They float in the air and bob up and down slightly. When collected, they respawn after 60 frames (2 seconds).

Original Code
balloon = {
tile=22,
init=function(this)
this.offset=rnd(1)
this.start=this.y
this.timer=0
this.hitbox={x=-1,y=-1,w=10,h=10}
end,
update=function(this)
if this.spr==22 then
this.offset+=0.01
this.y=this.start+sin(this.offset)*2
local hit = this.collide(player,0,0)
if hit~=nil and hit.djump<max_djump then
psfx(6)
init_object(smoke,this.x,this.y)
hit.djump=max_djump
this.spr=0
this.timer=60
end
elseif this.timer>0 then
this.timer-=1
else
psfx(7)
init_object(smoke,this.x,this.y)
this.spr=22
end
end,
draw=function(this)
if this.spr==22 then
spr(13+(this.offset*8)%3,this.x,this.y+6)
spr(this.spr,this.x,this.y)
end
end
}