Labyrinth: Difference between revisions
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Ahumanhuman (talk | contribs) m (added Gamplay header and Games to the categories) |
Ahumanhuman (talk | contribs) (wrote about the gameplay elements: tokens, doors) |
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== Gameplay == | == Gameplay == | ||
Labyrinth consists of Tokens, Doors, Npcs, a pair of socks, a [[Bump Jump Mania]] reference, and an open(ish?) world map. | |||
=== Tokens === | |||
Tokens are a collectable which allows you to open doors. | |||
Enabling "Freedom Mode" in the pause menu will set your tokens to 999. | |||
=== Doors === | |||
Doors are an object that is open-able when near by and when the player has enough tokens. | |||
The amount of tokens needed to open a door is specified in the level metadata of the level the door is in. | |||
=== Npcs === | |||
=== Socks === | |||
[[Category:Games]] | [[Category:Games]] |
Revision as of 22:36, 4 July 2025
Labyrinth is a mod of Celeste Classic, released in 2024 for 12 Days of CChristmas by ahumanhuman and Pandan.
Gameplay
Labyrinth consists of Tokens, Doors, Npcs, a pair of socks, a Bump Jump Mania reference, and an open(ish?) world map.
Tokens
Tokens are a collectable which allows you to open doors. Enabling "Freedom Mode" in the pause menu will set your tokens to 999.
Doors
Doors are an object that is open-able when near by and when the player has enough tokens. The amount of tokens needed to open a door is specified in the level metadata of the level the door is in.