Labyrinth: Difference between revisions

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{{Mod|date=2024-12-23|engine=[[Evercore]]|creator=[[user:ahumanhuman|ahumanhuman]], Pandan|image = [[labyrinth.png]] }}
{{Mod|date=2024-12-23|engine=[[Evercore]]|creator=[[user:ahumanhuman|ahumanhuman]] and Pandan|image = [[labyrinth.png]] }}


Labyrinth is a mod of [[Celeste Classic]], released in 2024 for [[12 Days of CChristmas]] by [[user:ahumanhuman|ahumanhuman]] and Pandan.
Labyrinth is a mod of [[Celeste Classic]], released in 2024 for [[12 Days of CChristmas]] by [[user:ahumanhuman|ahumanhuman]] and Pandan.


== Gameplay ==
== Gameplay ==
Labyrinth consists of Tokens, Doors, Npcs, a pair of socks, a [[Bump Jump Mania]] reference, and an open(ish?) world map.
Labyrinth consists of Tokens, Doors, Npcs, a Checkpoint, a pair of socks, a [[Bump Jump Mania]] reference, and an open(ish?) world map.


=== Tokens ===
=== Tokens ===
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Enabling "Freedom Mode" in the pause menu will set your tokens to 999.
Enabling "Freedom Mode" in the pause menu will set your tokens to 999.
=== Doors ===
=== Doors ===
Doors are an object that is open-able when near by and when the player has enough tokens.
Doors are an object that is open-able when the player is nearby and has enough tokens.
The amount of tokens needed to open a door is specified in the level metadata of the level the door is in.
The amount of tokens needed to open a door is specified in the level metadata of the level the door is in.
=== Npcs ===
=== Npcs ===
 
Npcs are a single object that has different dialogue depending on the sprite of the tile.
The game features two npcs, Adelie and Granny.
You meet Granny first who tells you the following:
"Pause buffering <br /> inputs may help<br /> you in this level"
this is a somewhat silly message, as pause buffering inputs isn't possible in pico-8, but pausing can help to press the jump button twice in three frames, which is helpful in this level.


=== Socks ===
=== Socks ===
[[Category:Games]]
[[Category:Games]]

Latest revision as of 20:21, 10 February 2026

Labyrinth is a mod of Celeste Classic, released in 2024 for 12 Days of CChristmas by ahumanhuman and Pandan.

Gameplay

Labyrinth consists of Tokens, Doors, Npcs, a Checkpoint, a pair of socks, a Bump Jump Mania reference, and an open(ish?) world map.

Tokens

Tokens are a collectable which allows you to open doors. Enabling "Freedom Mode" in the pause menu will set your tokens to 999.

Doors

Doors are an object that is open-able when the player is nearby and has enough tokens. The amount of tokens needed to open a door is specified in the level metadata of the level the door is in.

Npcs

Npcs are a single object that has different dialogue depending on the sprite of the tile. The game features two npcs, Adelie and Granny. You meet Granny first who tells you the following:

"Pause buffering 
inputs may help
you in this level"

this is a somewhat silly message, as pause buffering inputs isn't possible in pico-8, but pausing can help to press the jump button twice in three frames, which is helpful in this level.

Socks