Labyrinth: Difference between revisions

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(added stuff about the npcs)
m (Changed grammar, clarified how most people interpreted the pause buffering message)
 
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Enabling "Freedom Mode" in the pause menu will set your tokens to 999.
Enabling "Freedom Mode" in the pause menu will set your tokens to 999.
=== Doors ===
=== Doors ===
Doors are an object that is open-able when near by and when the player has enough tokens.
Doors are an object that is open-able when the player is nearby and has enough tokens.
The amount of tokens needed to open a door is specified in the level metadata of the level the door is in.
The amount of tokens needed to open a door is specified in the level metadata of the level the door is in.
=== Npcs ===
=== Npcs ===
Npcs are a single object that has different dialogue depending on the sprite of the tile.
Npcs are a single object that has different dialogue depending on the sprite of the tile.
The two npcs you can find in game are Adelie and Granny.
The game features two npcs, Adelie and Granny.
You meet Granny first who tells you the following:
You meet Granny first who tells you the following:
  "Pause buffering <br /> inputs may help<br /> you in this level"
  "Pause buffering <br /> inputs may help<br /> you in this level"
this is a somewhat silly message, as pause buffering inputs isn't possible in pico-8, but pausing can help to press the jump button twice in three frames, which is helpful in this level.


=== Socks ===
=== Socks ===
[[Category:Games]]
[[Category:Games]]

Latest revision as of 20:21, 10 February 2026

Labyrinth is a mod of Celeste Classic, released in 2024 for 12 Days of CChristmas by ahumanhuman and Pandan.

Gameplay

Labyrinth consists of Tokens, Doors, Npcs, a Checkpoint, a pair of socks, a Bump Jump Mania reference, and an open(ish?) world map.

Tokens

Tokens are a collectable which allows you to open doors. Enabling "Freedom Mode" in the pause menu will set your tokens to 999.

Doors

Doors are an object that is open-able when the player is nearby and has enough tokens. The amount of tokens needed to open a door is specified in the level metadata of the level the door is in.

Npcs

Npcs are a single object that has different dialogue depending on the sprite of the tile. The game features two npcs, Adelie and Granny. You meet Granny first who tells you the following:

"Pause buffering 
inputs may help
you in this level"

this is a somewhat silly message, as pause buffering inputs isn't possible in pico-8, but pausing can help to press the jump button twice in three frames, which is helpful in this level.

Socks