Labyrinth: Difference between revisions
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{{Mod|date=2024-12-23|engine=[[ | {{Mod|date=2024-12-23|engine=[[Evercore]]|creator=[[user:ahumanhuman|ahumanhuman]] and Pandan|image = [[labyrinth.png]] }} | ||
Labyrinth is a mod of [[Celeste Classic]], released in 2024 for [[12 Days of CChristmas]] by [[user:ahumanhuman|ahumanhuman]] and Pandan. | Labyrinth is a mod of [[Celeste Classic]], released in 2024 for [[12 Days of CChristmas]] by [[user:ahumanhuman|ahumanhuman]] and Pandan. | ||
== Gameplay == | |||
Labyrinth consists of Tokens, Doors, Npcs, a Checkpoint, a pair of socks, a [[Bump Jump Mania]] reference, and an open(ish?) world map. | |||
=== Tokens === | |||
Tokens are a collectable which allows you to open doors. | |||
Enabling "Freedom Mode" in the pause menu will set your tokens to 999. | |||
=== Doors === | |||
Doors are an object that is open-able when near by and when the player has enough tokens. | |||
The amount of tokens needed to open a door is specified in the level metadata of the level the door is in. | |||
=== Npcs === | |||
Npcs are a single object that has different dialogue depending on the sprite of the tile. | |||
The two npcs you can find in game are Adelie and Granny. | |||
You meet Granny first who tells you the following: | |||
"Pause buffering <br /> inputs may help<br /> you in this level" | |||
This is a dumb message because you can't pause buffer inputs in Celeste Classic, I wonder who put it there (definitely not the author of this page). | |||
=== Socks === | |||
[[Category:Games]] |
Latest revision as of 01:46, 5 July 2025
Labyrinth is a mod of Celeste Classic, released in 2024 for 12 Days of CChristmas by ahumanhuman and Pandan.
Gameplay
Labyrinth consists of Tokens, Doors, Npcs, a Checkpoint, a pair of socks, a Bump Jump Mania reference, and an open(ish?) world map.
Tokens
Tokens are a collectable which allows you to open doors. Enabling "Freedom Mode" in the pause menu will set your tokens to 999.
Doors
Doors are an object that is open-able when near by and when the player has enough tokens. The amount of tokens needed to open a door is specified in the level metadata of the level the door is in.
Npcs
Npcs are a single object that has different dialogue depending on the sprite of the tile. The two npcs you can find in game are Adelie and Granny. You meet Granny first who tells you the following:
"Pause buffering
inputs may help
you in this level"
This is a dumb message because you can't pause buffer inputs in Celeste Classic, I wonder who put it there (definitely not the author of this page).