Balloon: Difference between revisions
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(balloon page! but im not sure how long it takes for them to respawn) |
m (Added this page to the mechanics category) |
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Balloons are floating objects that restore your dash when Madeline collides with them. They float in the air and bob up and down slightly. When collected, they respawn after | Balloons are floating objects that restore your dash when Madeline collides with them. They float in the air and bob up and down slightly. When collected, they respawn after 60 frames (2 seconds). | ||
[[File:600m Balloon still.png|thumb|A balloon in the '600m' level of [[Celeste Classic]]]] | [[File:600m Balloon still.png|thumb|A balloon in the '600m' level of [[Celeste Classic]]]] | ||
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</pre> | </pre> | ||
[[Category:Mechanics]] |
Latest revision as of 04:34, 23 January 2024
Balloons are floating objects that restore your dash when Madeline collides with them. They float in the air and bob up and down slightly. When collected, they respawn after 60 frames (2 seconds).
Original Code
balloon = { tile=22, init=function(this) this.offset=rnd(1) this.start=this.y this.timer=0 this.hitbox={x=-1,y=-1,w=10,h=10} end, update=function(this) if this.spr==22 then this.offset+=0.01 this.y=this.start+sin(this.offset)*2 local hit = this.collide(player,0,0) if hit~=nil and hit.djump<max_djump then psfx(6) init_object(smoke,this.x,this.y) hit.djump=max_djump this.spr=0 this.timer=60 end elseif this.timer>0 then this.timer-=1 else psfx(7) init_object(smoke,this.x,this.y) this.spr=22 end end, draw=function(this) if this.spr==22 then spr(13+(this.offset*8)%3,this.x,this.y+6) spr(this.spr,this.x,this.y) end end }