<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://cc-wiki.duckdns.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=L%D0%BErd+Snek</id>
	<title>CC Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://cc-wiki.duckdns.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=L%D0%BErd+Snek"/>
	<link rel="alternate" type="text/html" href="https://cc-wiki.duckdns.org/wiki/Special:Contributions/L%D0%BErd_Snek"/>
	<updated>2026-04-06T03:00:07Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.40.1</generator>
	<entry>
		<id>https://cc-wiki.duckdns.org/index.php?title=User:L%D0%BErd_Snek&amp;diff=140</id>
		<title>User:Lоrd Snek</title>
		<link rel="alternate" type="text/html" href="https://cc-wiki.duckdns.org/index.php?title=User:L%D0%BErd_Snek&amp;diff=140"/>
		<updated>2024-01-23T05:21:16Z</updated>

		<summary type="html">&lt;p&gt;Lоrd Snek: I&amp;#039;m a character tbh&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;User Page for Lоrd Snek.&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Lоrd Snek</name></author>
	</entry>
	<entry>
		<id>https://cc-wiki.duckdns.org/index.php?title=Gemskip&amp;diff=139</id>
		<title>Gemskip</title>
		<link rel="alternate" type="text/html" href="https://cc-wiki.duckdns.org/index.php?title=Gemskip&amp;diff=139"/>
		<updated>2024-01-23T05:17:44Z</updated>

		<summary type="html">&lt;p&gt;Lоrd Snek: Added some links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gemskip is a route in [[Celeste Classic|celeste classic]] and many mods in which the player avoids collecting a [[gem]], and beats the game without the extra ability they would have gotten. Oftentimes, due to the limited movement options, routes require glitches to be possible, and may in some cases be unintended by the developer. &lt;br /&gt;
[[Category:Stub]]&lt;/div&gt;</summary>
		<author><name>Lоrd Snek</name></author>
	</entry>
	<entry>
		<id>https://cc-wiki.duckdns.org/index.php?title=Celeste_Mountain&amp;diff=138</id>
		<title>Celeste Mountain</title>
		<link rel="alternate" type="text/html" href="https://cc-wiki.duckdns.org/index.php?title=Celeste_Mountain&amp;diff=138"/>
		<updated>2024-01-23T05:14:13Z</updated>

		<summary type="html">&lt;p&gt;Lоrd Snek: Madeline&amp;#039;s hitbox is not necessarily her actual height (holding a mattress above her head theory)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Celeste mountain is the titular mountain in [[Celeste Classic]], as it is mentioned by name on the [[memorial]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Observations and Theories ==&lt;br /&gt;
&lt;br /&gt;
=== Height ===&lt;br /&gt;
Celeste mountain has been measured at 3056.25 meters tall. This measurement comes from assuming both that the [[room_title|level titles]] are accurate and that the entire height of the mountain is seen in the original game. Notably, the second assumption also leads to [[Madeline]]&#039;s hitbox being 5.47m tall, which is about half as tall as a standard United States [[old site (mod)|telephone pole]] and about twice as tall as the tallest human in recorded history. This measurement is disputed for its reliance on assumptions.&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Lоrd Snek</name></author>
	</entry>
	<entry>
		<id>https://cc-wiki.duckdns.org/index.php?title=Mt._Everred&amp;diff=137</id>
		<title>Mt. Everred</title>
		<link rel="alternate" type="text/html" href="https://cc-wiki.duckdns.org/index.php?title=Mt._Everred&amp;diff=137"/>
		<updated>2024-01-23T05:11:47Z</updated>

		<summary type="html">&lt;p&gt;Lоrd Snek: It&amp;#039;s -&amp;gt; its&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This article is about the location. For the mod that introduced it, see [[everred]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mt. Everred is a fictional mountain located somewhere in the upper hemisphere&amp;lt;sup&amp;gt;&amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;&#039;&#039;[[wikipedia:Citation needed|citation needed]]&#039;&#039;]&amp;lt;/sup&amp;gt;. The mountain is characterized by its twin peaks, each with a unique climbing trail.&lt;br /&gt;
&lt;br /&gt;
== Evergreen Foothills ==&lt;br /&gt;
[[File:Foreverred beginnings.png|thumb|The first level of Evergreen Foothills in Foreverred.]]&lt;br /&gt;
Mt. Everred is surrounded by an expanse of grassy slopes, known as the Evergreen Foothills. While these are technically not part of the mountain itself, they are a notable point of interest for anyone attempting the climb.&lt;br /&gt;
&lt;br /&gt;
This is the starting location in both [[Everred]] and [[Foreverred]], with both mods presenting the player with the first [[Gem]] here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== forgotten cliffside ==&lt;br /&gt;
[[File:Foreverred cliffside.png|thumb|The first level of Forgotten Cliffside in Foreverred.]]&lt;br /&gt;
The Forgotten Cliffside makes up the bottom half of Mt. Everred, and is notable for its grayish-purple rock and sharp cliff faces. The terrain here is extremely treacherous, with many overhangs and beyond 90-degree slopes.&lt;br /&gt;
At the base of the mountain is a [[Memorial]]:&amp;lt;blockquote&amp;gt;-- mount everred --&lt;br /&gt;
&lt;br /&gt;
this memorial to those&lt;br /&gt;
&lt;br /&gt;
who skipped the gem&amp;lt;/blockquote&amp;gt;This is a hint to both mods&#039; [[alternate routes]] and references their high difficulty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ancient Trench ==&lt;br /&gt;
[[File:Foreverred trench.png|thumb|The Ancient Trench in Foreverred]]&lt;br /&gt;
The Ancient Trench is located between the two peaks of the mountain, dividing Everred Peaks and the Everred Spire. It can only easily be viewed from above, as the sides of the trench are mostly obscured by rocks.&lt;br /&gt;
&lt;br /&gt;
This location was added in [[Foreverred]] to house the second [[gem]]. In the original mod, the gem was located at the base of the Everred Peaks area instead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Everred Peaks ==&lt;br /&gt;
[[File:Everred peaks intro.png|thumb|The intro level to Everred Peaks in Everred]]&lt;br /&gt;
The lower summit is comprised of an area known as the Everred Peaks. This biome features unique plantlife compared to the lower areas, and features a striking red color palette.&lt;br /&gt;
&lt;br /&gt;
Starting just below the summit, the red rocks are replaced by pink stone.&lt;br /&gt;
&lt;br /&gt;
In [[Everred]], the gem is located within a chest at the bottom of this area. It was moved to the Ancient Trench in the remake.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Everred Spire ==&lt;br /&gt;
[[File:Foreverred spire base.png|thumb|The Spire Base in Foreverred.]][[File:Foreverred spire apex.png|thumb|The Spire Apex in Foreverred.]]&lt;br /&gt;
The upper summit is much thinner and taller than the Peaks, and is comprised of several smaller sub-areas.&lt;br /&gt;
&lt;br /&gt;
The bottom third of the Spire is of a similar elevation as the Peaks, and features similar flora and coloration.&lt;br /&gt;
&lt;br /&gt;
The middle third of the spire is located at the cloud layer, and is surrounded by a thick fog. Otherwise, it is quite similar to the bottom layer in regards to color and flora.&lt;br /&gt;
&lt;br /&gt;
The top third of the spire reaches above the clouds, and features pink-colored rock.&lt;br /&gt;
At the base of the Spire is a [[memorial]]:&amp;lt;blockquote&amp;gt;-- everred spire --&lt;br /&gt;
&lt;br /&gt;
turn back now lest you&lt;br /&gt;
&lt;br /&gt;
fall like those before&amp;lt;/blockquote&amp;gt;This implies that in the past people have perished on the Spire climb, and the trail the player is on was closed due to dangerous terrain. It is likely intended as a warning to both in-universe climbers and players, as the climb up the Spire is extremely difficult.&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Lоrd Snek</name></author>
	</entry>
	<entry>
		<id>https://cc-wiki.duckdns.org/index.php?title=Celawne&amp;diff=136</id>
		<title>Celawne</title>
		<link rel="alternate" type="text/html" href="https://cc-wiki.duckdns.org/index.php?title=Celawne&amp;diff=136"/>
		<updated>2024-01-23T05:05:39Z</updated>

		<summary type="html">&lt;p&gt;Lоrd Snek: Added a link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Celawne is the best mod of [[Celeste Classic]] (undisputed). While the levels are identical to those of [[Celeste Classic]], nearly every surface is covered in [[grass]]. The player can only beat a level after mowing all the grass by dashing into it. [[Strawberry|strawberries]], which are usually the main collectible, are worthless, and will often make fun of the player for collecting them. the new, trendier collectible is double stacked grass blades, which can be created by breaking a [[Crumble block|crumble]] so the grass on it falls onto grass below. This can be done 5 times throughout the game.&lt;br /&gt;
[[Category:Game]]&lt;br /&gt;
[[Category:Stub]]&lt;/div&gt;</summary>
		<author><name>Lоrd Snek</name></author>
	</entry>
	<entry>
		<id>https://cc-wiki.duckdns.org/index.php?title=Celawne&amp;diff=135</id>
		<title>Celawne</title>
		<link rel="alternate" type="text/html" href="https://cc-wiki.duckdns.org/index.php?title=Celawne&amp;diff=135"/>
		<updated>2024-01-23T05:04:35Z</updated>

		<summary type="html">&lt;p&gt;Lоrd Snek: Made a stub for Celawne (todo: add 80 more pages)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Celawne is the best mod of Celeste Classic (undisputed). While the levels are identical to those of [[Celeste Classic]], nearly every surface is covered in [[grass]]. The player can only beat a level after mowing all the grass by dashing into it. [[Strawberry|strawberries]], which are usually the main collectible, are worthless, and will often make fun of the player for collecting them. the new, trendier collectible is double stacked grass blades, which can be created by breaking a [[Crumble block|crumble]] so the grass on it falls onto grass below. This can be done 5 times throughout the game.&lt;br /&gt;
[[Category:Game]]&lt;br /&gt;
[[Category:Stub]]&lt;/div&gt;</summary>
		<author><name>Lоrd Snek</name></author>
	</entry>
	<entry>
		<id>https://cc-wiki.duckdns.org/index.php?title=Celawne&amp;diff=134</id>
		<title>Celawne</title>
		<link rel="alternate" type="text/html" href="https://cc-wiki.duckdns.org/index.php?title=Celawne&amp;diff=134"/>
		<updated>2024-01-23T04:48:00Z</updated>

		<summary type="html">&lt;p&gt;Lоrd Snek: Placeholder&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Celawne is the best mod of Celeste Classic (undisputed).&lt;/div&gt;</summary>
		<author><name>Lоrd Snek</name></author>
	</entry>
	<entry>
		<id>https://cc-wiki.duckdns.org/index.php?title=Gemskip&amp;diff=133</id>
		<title>Gemskip</title>
		<link rel="alternate" type="text/html" href="https://cc-wiki.duckdns.org/index.php?title=Gemskip&amp;diff=133"/>
		<updated>2024-01-23T04:42:12Z</updated>

		<summary type="html">&lt;p&gt;Lоrd Snek: Created stubby gemskip page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gemskip is a route in celeste classic and many mods in which the player avoids collecting a gem, and beats the game without the extra ability they would have gotten. Oftentimes, due to the limited movement options, routes require glitches to be possible, and may in some cases be unintended by the developer. &lt;br /&gt;
[[Category:Stub]]&lt;/div&gt;</summary>
		<author><name>Lоrd Snek</name></author>
	</entry>
	<entry>
		<id>https://cc-wiki.duckdns.org/index.php?title=Strawberry&amp;diff=132</id>
		<title>Strawberry</title>
		<link rel="alternate" type="text/html" href="https://cc-wiki.duckdns.org/index.php?title=Strawberry&amp;diff=132"/>
		<updated>2024-01-23T04:36:05Z</updated>

		<summary type="html">&lt;p&gt;Lоrd Snek: Stub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Strawberries are collectibles that first appeared in [[Celeste Classic|celeste classic]]. they are never required to beat a level, but the summit [[flag]] tracks how many have been collected in total. Collecting all 18 is considered to be 100% completion. Some strawberries take the form of [[flying strawberries]] that fly upwards when the player dashes. Other berries can come out of [[Small chest|chests]] when a [[key]] is collected. the player can collect a strawberry by touching it, and even if the player dies afterwards the strawberry will remain collected and not come back. it is unclear whether madeline consumes the strawberries, collects them for later use, or simply causes them to disappear.&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
[[Category:Stub]]&lt;/div&gt;</summary>
		<author><name>Lоrd Snek</name></author>
	</entry>
	<entry>
		<id>https://cc-wiki.duckdns.org/index.php?title=Balloon&amp;diff=131</id>
		<title>Balloon</title>
		<link rel="alternate" type="text/html" href="https://cc-wiki.duckdns.org/index.php?title=Balloon&amp;diff=131"/>
		<updated>2024-01-23T04:34:58Z</updated>

		<summary type="html">&lt;p&gt;Lоrd Snek: Added this page to the mechanics category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Balloons are floating objects that restore your dash when Madeline collides with them. They float in the air and bob up and down slightly. When collected, they respawn after 60 frames (2 seconds). &lt;br /&gt;
&lt;br /&gt;
[[File:600m Balloon still.png|thumb|A balloon in the &#039;600m&#039; level of [[Celeste Classic]]]]&lt;br /&gt;
&lt;br /&gt;
== Original Code ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
balloon = {&lt;br /&gt;
	tile=22,&lt;br /&gt;
	init=function(this) &lt;br /&gt;
		this.offset=rnd(1)&lt;br /&gt;
		this.start=this.y&lt;br /&gt;
		this.timer=0&lt;br /&gt;
		this.hitbox={x=-1,y=-1,w=10,h=10}&lt;br /&gt;
	end,&lt;br /&gt;
	update=function(this) &lt;br /&gt;
		if this.spr==22 then&lt;br /&gt;
			this.offset+=0.01&lt;br /&gt;
			this.y=this.start+sin(this.offset)*2&lt;br /&gt;
			local hit = this.collide(player,0,0)&lt;br /&gt;
			if hit~=nil and hit.djump&amp;lt;max_djump then&lt;br /&gt;
				psfx(6)&lt;br /&gt;
				init_object(smoke,this.x,this.y)&lt;br /&gt;
				hit.djump=max_djump&lt;br /&gt;
				this.spr=0&lt;br /&gt;
				this.timer=60&lt;br /&gt;
			end&lt;br /&gt;
		elseif this.timer&amp;gt;0 then&lt;br /&gt;
			this.timer-=1&lt;br /&gt;
		else &lt;br /&gt;
		 psfx(7)&lt;br /&gt;
		 init_object(smoke,this.x,this.y)&lt;br /&gt;
			this.spr=22 &lt;br /&gt;
		end&lt;br /&gt;
	end,&lt;br /&gt;
	draw=function(this)&lt;br /&gt;
		if this.spr==22 then&lt;br /&gt;
			spr(13+(this.offset*8)%3,this.x,this.y+6)&lt;br /&gt;
			spr(this.spr,this.x,this.y)&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Lоrd Snek</name></author>
	</entry>
	<entry>
		<id>https://cc-wiki.duckdns.org/index.php?title=Strawberry&amp;diff=130</id>
		<title>Strawberry</title>
		<link rel="alternate" type="text/html" href="https://cc-wiki.duckdns.org/index.php?title=Strawberry&amp;diff=130"/>
		<updated>2024-01-23T04:31:53Z</updated>

		<summary type="html">&lt;p&gt;Lоrd Snek: Added this page to the mechanics category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Strawberries are collectibles that first appeared in [[Celeste Classic|celeste classic]]. they are never required to beat a level, but the summit [[flag]] tracks how many have been collected in total. Collecting all 18 is considered to be 100% completion. Some strawberries take the form of [[flying strawberries]] that fly upwards when the player dashes. Other berries can come out of [[Small chest|chests]] when a [[key]] is collected. the player can collect a strawberry by touching it, and even if the player dies afterwards the strawberry will remain collected and not come back. it is unclear whether madeline consumes the strawberries, collects them for later use, or simply causes them to disappear.&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Lоrd Snek</name></author>
	</entry>
	<entry>
		<id>https://cc-wiki.duckdns.org/index.php?title=Strawberry&amp;diff=129</id>
		<title>Strawberry</title>
		<link rel="alternate" type="text/html" href="https://cc-wiki.duckdns.org/index.php?title=Strawberry&amp;diff=129"/>
		<updated>2024-01-23T04:26:11Z</updated>

		<summary type="html">&lt;p&gt;Lоrd Snek: Added Strawberry page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Strawberries are collectibles that first appeared in [[Celeste Classic|celeste classic]]. they are never required to beat a level, but the summit [[flag]] tracks how many have been collected in total. Collecting all 18 is considered to be 100% completion. Some strawberries take the form of [[flying strawberries]] that fly upwards when the player dashes. Other berries can come out of [[Small chest|chests]] when a [[key]] is collected. the player can collect a strawberry by touching it, and even if the player dies afterwards the strawberry will remain collected and not come back. it is unclear whether madeline consumes the strawberries, collects them for later use, or simply causes them to disappear.&lt;/div&gt;</summary>
		<author><name>Lоrd Snek</name></author>
	</entry>
	<entry>
		<id>https://cc-wiki.duckdns.org/index.php?title=Caroline&amp;diff=128</id>
		<title>Caroline</title>
		<link rel="alternate" type="text/html" href="https://cc-wiki.duckdns.org/index.php?title=Caroline&amp;diff=128"/>
		<updated>2024-01-23T03:32:38Z</updated>

		<summary type="html">&lt;p&gt;Lоrd Snek: Filled out the Caroline article a bit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This article is about the mod by [[Meep]]. For the Character, see [[Caroline (character)|Caroline (Character)]].&#039;&#039;{{Mod|creator=[[Meep]]&lt;br /&gt;
[[Lord SNEK]]|engine=[[Smalleste]]|image=[[caroline-0.p8.png]]|itch.io=https://meepmoop.itch.io/caroline|lexaloffle=https://www.lexaloffle.com/bbs/?tid=42270|date=2021-04-02}}&lt;br /&gt;
&lt;br /&gt;
Caroline is a mod (disputed) of [[Celeste Classic]] released by [[meep]] and [[lоrd snek]] in 2021. The mod is based on the game &#039;&#039;portal&#039;&#039;, and features a gun that shoots portals that the player and boxes can go through to solve puzzles. It contains 21 levels in the main route, as well as 2 bonus levels that can be accessed by collecting all 6 cores. &lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Lоrd Snek</name></author>
	</entry>
	<entry>
		<id>https://cc-wiki.duckdns.org/index.php?title=User:L%D0%BErd_Snek&amp;diff=127</id>
		<title>User:Lоrd Snek</title>
		<link rel="alternate" type="text/html" href="https://cc-wiki.duckdns.org/index.php?title=User:L%D0%BErd_Snek&amp;diff=127"/>
		<updated>2024-01-23T03:04:34Z</updated>

		<summary type="html">&lt;p&gt;Lоrd Snek: Created page with &amp;quot;User Page for Lоrd Snek.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;User Page for Lоrd Snek.&lt;/div&gt;</summary>
		<author><name>Lоrd Snek</name></author>
	</entry>
	<entry>
		<id>https://cc-wiki.duckdns.org/index.php?title=Everred&amp;diff=126</id>
		<title>Everred</title>
		<link rel="alternate" type="text/html" href="https://cc-wiki.duckdns.org/index.php?title=Everred&amp;diff=126"/>
		<updated>2024-01-23T03:01:18Z</updated>

		<summary type="html">&lt;p&gt;Lоrd Snek: There are 19 levels in Everred, not 18. (Beginnings, Forgotten Cliffside, Everred Peaks, Summit Approach (I&amp;#039;m not counting summit because trueskip&amp;#039;s summit isn&amp;#039;t counted))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Mod|image=[[Everred-0.p8.png]]|engine=[[Celeste Classic]]|creator=[[petthepetra]]|date=2019-11-21|lexaloffle=https://www.lexaloffle.com/bbs/?tid=35994|itch.io=https://petthepetra.itch.io/everred}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This article is about the original mod released in 2019. For the remake, see [[Foreverred]]. For the mountain, see [[Mt. Everred]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Everred is a mod of [[Celeste Classic]], released in 2019 by [[petthepetra]] and later overhauled in the form of [[Foreverred]]. The game stars a new protagonist, named [[Caroline (character)|Caroline]], as she climbs the titular [[Mt. Everred]]. The mod uniquely initially gives the player 2 dashes and later gives them a third. It was also one of the first mods to include a secret route in the form of [[trueskip]], which can be accessed by skipping the first gem and beating 1000m, giving access to a set of harder levels. Including both summits, it features 19 levels in its normal and [[gemskip]] routes in addition to 5 extra levels in its [[trueskip]] route.&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Lоrd Snek</name></author>
	</entry>
	<entry>
		<id>https://cc-wiki.duckdns.org/index.php?title=Celeste_Classic&amp;diff=125</id>
		<title>Celeste Classic</title>
		<link rel="alternate" type="text/html" href="https://cc-wiki.duckdns.org/index.php?title=Celeste_Classic&amp;diff=125"/>
		<updated>2024-01-23T02:50:10Z</updated>

		<summary type="html">&lt;p&gt;Lоrd Snek: Added springs as a source of getting back your dash&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Games]]&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{mod|image=[[Cc cover.png]]|creators=[[Noel Berry, Maddy Thorson]]|date=2015-07-21|lexaloffle=https://www.lexaloffle.com/bbs/?pid=11722#p|itch.io=https://maddymakesgamesinc.itch.io/celesteclassic}}&lt;br /&gt;
&lt;br /&gt;
Celeste Classic is a 2D platforming game for the [[PICO-8]] fantasy console, released in 2015 by Maddy Thorson and Noel Berry&amp;lt;ref&amp;gt;https://www.lexaloffle.com/bbs/?tid=2145&amp;lt;/ref&amp;gt;.&lt;br /&gt;
The game follows [[Madeline|a girl]] as she attempts to summit a roughly 3050m tall [[Celeste Mountain|mountain]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CELESTE was initially created over four days for a game jam, and was heavily praised by the [[PICO-8]] community on release, becoming the most starred post on the Lexaloffle BBS. It&#039;s sudden popularity inspired Maddy and Noel to develop a the much more well known sequel in 2018. it&#039;s currently considered one of the classic [[PICO-8]] games and holds an active community.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
There are thirty single-screen levels that the player must complete. Each level is named as a 100-meter section of the mountain starting from 100m. A level is completed by touching the top of the screen (climbing that section of the mountain). Once the player completes 3000m, they reach the summit where a flag displays the total time it took to complete the game alongside the player&#039;s strawberry count.&lt;br /&gt;
&lt;br /&gt;
The player can control [[Madeline]] (the climber), to perform three main actions. The left and right arrow keys move the player left and right, while the up and down keys make Madeline look up or down. Pressing Z or C makes Madeline jump into the air (or off of walls if in contact with one), and pressing X makes Madeline dash.&lt;br /&gt;
&lt;br /&gt;
=== Dashing ===&lt;br /&gt;
Dashing is a very versatile ability that propels Madeline in any one of 8 directions of the player&#039;s choosing, depending on which arrow keys are held down. For example, the player can dash straight down by pressing X when only the down arrow is held. If you hold down two non-opposing directions, Madeline will dash diagonally. Dashing is special in that it is limited. After dashing, Madeline&#039;s hair will turn blue, and the player cannot dash until Madeline regains her red hair. This can be done by touching the ground, collecting a [[Balloon|balloon]], hitting a [[spring]], or collecting a [[Strawberry|strawberry]]. &lt;br /&gt;
&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
Eighteen levels of the thirty have collectible [[Strawberry|strawberries]]. The player can collect a strawberry by touching it, triggering an animation showing that 1000 points have been obtained. These points serve no purpose and change nothing.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Lоrd Snek</name></author>
	</entry>
</feed>